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"I love the level of participation, audience interaction, and breakouts into groups was great."

Stephanie Shank
implement.com

 


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Developing Interactive E-Learning

Adding engagement and hands-on activity to maximize learning.


OVERVIEW

Interactivity is one of the keys to engaging learners. However, not all many interactions online lessons have the same power to fail to maintain student interest and promote learning. This workshop helps you design interactivity interactive e-learning that adds value – whether the challenge is a both self-directed online lesson s or a and live group session s – that grabs and holds the learners’ interest and m a ximizes their learning

Who should attend:

  • Instructional Designers and course developers concerned with creating highly effective e-learning interactions.
  • Individuals wishing to expand the impact of technology or web-based learning.
  • Instructors and subject matter experts responsible for adding e-Learning components to existing courses.

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Workshop Objectives:

  • Identify when to use each type of interactivity.
  • Use the Systematic Learning Process to design engaging learning.
  • Incorporate adult learning principles to improve learning.

For the self-directed online lesson environment:

  • Define learning interactions.
  • Recognize common weaknesses in learning interactions.
  • Design strong interactions that promote learning.
  • Measure interactivity.

For the live session environment:

  • Determine how typical virtual classroom capabilities support interaction.
  • Describe strategies to promote interaction.
  • Choose and adapt presentation methods.
  • Design effective polling questions.
  • Set ground rules for interactivity.

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Course Outline:

INTERACTIVITY FUNDAMENTALS:
  • What is interactivity?
  • Systematic learning process.
  • Principles of adult learning.
INTERACTIVITY IN SELF-DIRECTED ONLINE LESSONS:
  • Learning interactions.
  • Testing for understanding.
  • Weaknesses in learning interactions.
  • Processing methods.
  • Adding feedback to interactions.
  • Chunking and sequencing considerations.
  • Evaluating interactivity.
INTERACTIVITY IN LIVE SESSIONS:
  • Typical capabilities.
  • Designing for the virtual classroom.
  • Interaction strategies.
  • Interaction through presentation methods.
  • Interaction through questions.
  • Ground rules or interactions.
  • Polling questions.

 

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Prices:

In-house - call your FKA representative to bring the workshop to your location.


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