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"This is my first FKA course and I hope it's not my last!"

Charles Kennedy
Canadian Food Inspection Agency

 


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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Game

An application method. Games can be competitive (players compete against one another or against the instructor) or cooperative (players collaborate to solve a problem or meet an objective). When used in training, games should be content specific. Adaptations of various board games can be used in the classroom to engage learners while they practice. Sophisticated computer or video-based games used to persuade or teach are called Serious Games.

Gap

See Performance Gap.

Graphical User Interface (GUI)

A way of representing the functions, features and contents of a computer program or online lesson using icons, pull-down menus and a mouse. Instructional designers may have to work within the constraints of an existing GUI or help design a new GUI for their courses, e.g., menus, navigation.

Ground Rules

A common set of agreed upon standards for group sessions that will encourage participation and ensure everyone’s rights will be respected. For example, classes will start on time; only one person can speak at a time. Online sessions may have unique ground rules, such as, muting your phone when you are not speaking; and letting the presenter know if you will be stepping away from your computer.

Group Development

There are four recognized stages in group development:

  • Forming
  • Storming
  • Norming
  • Performing
Group Presentation

A presentation method where the information is delivered by a group of learners to the rest of the participants.

GROW
A mnemonic for a coaching sequence: Goal setting, Reality checking, Option generation and Will to act.

 

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